# Skills

## Talents

Apostles have gene-decided talent attributes, as shown in the image below. These talents decide how efficiently the Apostle can perform a task, that is, the base productivity. For example, when mining, `Strength` (the higher, the better) and `Intelligence` (the lower, the better) affect the base productivity much more than other talents. Various work or tasks requires different talent sets.

![Apostle Talents](/files/-MNKGwTQ9MrbVsx1GAti)

Regular Talent Gene:

* Strength
* Agility
* Dexterity
* Health
* Intelligence
* Charm
* Luck

Special Talent Gene;

* Life: Life span length
* Mood: Similar to character, affects the variance of output
* Potential: Decides the ceiling of each talent
* Resource Specialty: One or many specialties, extra points when resources are involved

## Occupations

Apostle can choose one occupation for free. He will have extra occupational productivity addition when performing this work, compared to occupation-neutral Apostles. When switching careers, a tuition fee must be paid for professional training. Each occupation will need a different talent set to determine base productivity. If an Apostle is terrible at this, he/she might be good at some other work. Then choose that occupation as his/her profession is a smart move.

Occupation List to be supported soon:

* Miner
* Builder
* Doctor
* Blacksmith
* Warrior

This list is actually very long. We will add them when possible. Occupation gameplay is not enabled yet.

## Productivity

Productivity refers to how efficiently an Apostle performs some work. It's an aggregated value coming from:

* Base Productivity: decided by Apostle's talents
* Occupation: Occupational addition
* Pet: If a Pet is bound with the Apostle
* Equipment: Tool/Equipment will give extra productivity power
* Proficiency: not enabled yet


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