Skills
Talents
Apostles have gene-decided talent attributes, as shown in the image below. These talents decide how efficiently the Apostle can perform a task, that is, the base productivity. For example, when mining, Strength
(the higher, the better) and Intelligence
(the lower, the better) affect the base productivity much more than other talents. Various work or tasks requires different talent sets.
Regular Talent Gene:
Strength
Agility
Dexterity
Health
Intelligence
Charm
Luck
Special Talent Gene;
Life: Life span length
Mood: Similar to character, affects the variance of output
Potential: Decides the ceiling of each talent
Resource Specialty: One or many specialties, extra points when resources are involved
Occupations
Apostle can choose one occupation for free. He will have extra occupational productivity addition when performing this work, compared to occupation-neutral Apostles. When switching careers, a tuition fee must be paid for professional training. Each occupation will need a different talent set to determine base productivity. If an Apostle is terrible at this, he/she might be good at some other work. Then choose that occupation as his/her profession is a smart move.
Occupation List to be supported soon:
Miner
Builder
Doctor
Blacksmith
Warrior
This list is actually very long. We will add them when possible. Occupation gameplay is not enabled yet.
Productivity
Productivity refers to how efficiently an Apostle performs some work. It's an aggregated value coming from:
Base Productivity: decided by Apostle's talents
Occupation: Occupational addition
Pet: If a Pet is bound with the Apostle
Equipment: Tool/Equipment will give extra productivity power
Proficiency: not enabled yet
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