Evolution Land
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  • Overview
    • What is Evolution Land
    • What's New
      • Eden has arrived
      • Presale of Eden Continent Pack Started!
      • Are you ready for 'The Gold Rush'?
      • The Dawning has arrived!
      • Treasure box lucky drop. Win free limited mining drill!
      • Evolution Land Announces New Breeding And Reward Mechanics Powered By Chainlink VRF
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  • Getting Started
    • Choose Start Continent
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      • Preparation
      • Cryptocurrency Wallet?
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      • How to buy/sell/gift 【lands】 and related operations
      • How to buy/sell/gift 【apostles】 and related operations
    • Game Entities
      • World
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      • Apostle
        • Gameplay
        • Genome
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      • Resource
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  • Advanced
    • 🥷Apostle Arena
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    • ⚔️Equipment
    • 🚩Cave Explore
    • 🚩Apostle AFK
    • Trading
      • NFT Market
      • Gringott Bank
    • Furnace
    • Evolution Land DAO
      • Revenue Model
      • Governance
      • Dividends
    • Gold Rush
    • Farm
    • How to tame a pet
  • Tutorials
    • Atlantis - Ethereum
      • Token Address
      • How to register?
      • How to buy/sell RING?
    • Byzantine - Tron
      • Token Address
      • How to register?
      • How to buy/sell RING?
    • Columbus - Crab
      • Token Address
      • Land allocation
      • RPC
      • Token Address
    • Dawning - Heco
      • Token Address
      • Land allocation
      • RPC
      • How to buy/sell RING?
      • How to register?
    • Eden - Polygon
      • Token Address
      • Land allocation
      • RPC
      • How to buy RING
      • How to register
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  • Talents
  • Occupations
  • Productivity

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  1. Getting Started
  2. Game Entities
  3. Apostle

Skills

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Last updated 4 years ago

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Talents

Apostles have gene-decided talent attributes, as shown in the image below. These talents decide how efficiently the Apostle can perform a task, that is, the base productivity. For example, when mining, Strength (the higher, the better) and Intelligence (the lower, the better) affect the base productivity much more than other talents. Various work or tasks requires different talent sets.

Regular Talent Gene:

  • Strength

  • Agility

  • Dexterity

  • Health

  • Intelligence

  • Charm

  • Luck

Special Talent Gene;

  • Life: Life span length

  • Mood: Similar to character, affects the variance of output

  • Potential: Decides the ceiling of each talent

  • Resource Specialty: One or many specialties, extra points when resources are involved

Occupations

Apostle can choose one occupation for free. He will have extra occupational productivity addition when performing this work, compared to occupation-neutral Apostles. When switching careers, a tuition fee must be paid for professional training. Each occupation will need a different talent set to determine base productivity. If an Apostle is terrible at this, he/she might be good at some other work. Then choose that occupation as his/her profession is a smart move.

Occupation List to be supported soon:

  • Miner

  • Builder

  • Doctor

  • Blacksmith

  • Warrior

This list is actually very long. We will add them when possible. Occupation gameplay is not enabled yet.

Productivity

Productivity refers to how efficiently an Apostle performs some work. It's an aggregated value coming from:

  • Base Productivity: decided by Apostle's talents

  • Occupation: Occupational addition

  • Pet: If a Pet is bound with the Apostle

  • Equipment: Tool/Equipment will give extra productivity power

  • Proficiency: not enabled yet

Apostle Talents